#include "smUniform1i.h"

namespace ShaderManager
{

smUniform1i::smUniform1i(GLuint program_id, const char* uniform_name, const int *val)
: smUniform(program_id, uniform_name), val(val)
{

}

void smUniform1i::load()
{
	glUniform1i(id,*val);
}

}